@article{e4d3ba51d4804510bbbce9ec4d9d7dcf,
title = "Understanding students{\textquoteright} perceived need satisfaction, enjoyment, and participation intention in a leaderboard-based math practice game",
keywords = "Gamification, leaderboard, math education, motivation, self-determination theory",
author = "Fei Gao and Rogers, {Kimberly Cervello} and Lan Li",
note = "Publisher Copyright: {\textcopyright} The Author(s) 2024.",
year = "2024",
doi = "10.1177/20427530241251407",
language = "English",
journal = "E-Learning and Digital Media",
issn = "1741-8887",
}